Hello Dear Friends
Is there any way that we can have access to rotate a texture in 2D transform Pack Patch in X and Y axis’?
Hello Dear Friends
Is there any way that we can have access to rotate a texture in 2D transform Pack Patch in X and Y axis’?
Hi,
May I ask what the use case is? I’m having a hard time understanding what this would be used for and so to figure out a possible hack. Is it to adjust texture fit in real time then?
Pretty sure it wouldn’t work but have you tried just connecting a vector2 patch in that rotation slot? See if it understands it
I was just so curious to know why is rotation only works with Z axis in this patch?!
I mean when we are working with 2D stuff, we shouldn’t have Z axis and have X & Y instead…
why can’t we do this with this patch?