Hi everyone, hope you’re doing fine.
I have an idea for an upcoming project but I’d like to know if what I want is possible - and if so how.
[ Simplifying: ]
I would have a 3D asset similar to the default Spark AR Face Mesh, I would nest it under the face tracker, my question concerns the rigging of the mesh and the different face landmarks; can I attach different parts of the mesh to the landmarks just like the default Face Mesh does? As an example, the user opens their mouth and the mesh would distort according to the position of the lips.
I don’t mind using either patches or scripts.
Note this isn’t going to be a face mesh - I’d just use the face mesh David made - it’s a 3D model that emulates a character so I can’t just use David’s
Any help is appreciated, thanks