How to apply some effect on a 3d object? A pixel effect for example
Hi,
In order to apply this kind of effect to your scene, you’d likely have to use render passes. These will effectively flatten any parts of your scene into a 2d layer on which you can apply any effect you want.
Spark AR has a built-in Pixelate patch available in the Asset Library if I’m not mistaken. Here’s a short video building something with it.
What you’d want to do is isolate your 3d items (or anything you want to apply the pixel shader to) in their own render pass, and apply the pixelate shader to that specifically.
2 Likes