This is my first post here, but I hope it’s not the last one.
I had quite a big and challenging project with 8th wall a couple of months ago. It started as an image tracking project that ended up becoming a surface tracking solution. We were trying to scan a metallic can that had many reflections and there was no amount of workarounds that were enough to make the target stable.
I’m unable to share any more details because of an NDA, but even tho I was the main developer, a more experienced developer also worked his ass off trying to solve this using complex shaders and trying to bypass the 8th Wall camera, but we had to give up.
So, besides this, and apart from browser incompatibility in many features regarding the experience, which is basically an everyday thing for us web/xr devs, I also noticed that 8th Wall performs extremely different in different devices an OS, being iOS - as usual - the best option, so I was wondering if any of you had any insight in how to improve performance across devices, and general do’s and don’ts with 8th Wall so I could keep in mind for future projects.
I was also wondering if you think there’s a better option for WebAR, maybe depending on the solution.
Thanks a lot!