Adding a delay after playing an animation

I an trying t0 create a have a can shake for 3 loops of the loop animation patch and then, the can should stay stationary whilst a spraying animation plays. I have hit a brick wall and dont know what to do.


Here’s a theoretical fix for you problem, based on what I think I understood :

This will let the loop animation play and keep a count each time it loops via the Counter patch. After 2 looped, or 3 runs, it’ll activate the pulse thanks to the equals patch and trigger a pulse that will disable the loop animation as well as Reset it to make sure the can has it’s original position.

Hope this helps/works :slight_smile: Don’t hesitate to ask for more details!