Antialiasing for planetracker world objects

Is it possible to apply antialiasing to objects placed in the world on planetracker?
I thought renderpasses can help with this somehow maybe?

Ah! This is a super good idea! I’ve done some antialiasing on SDFs before. I’ll try to work on something for scene-based AA but it might be a while. If you want to take a crack at it, this article does a good job at explaining the basic idea. I think there are multiple approaches, though.

https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing

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By the way what is the purpose of sizing option? (screen, camera, background)
What does it mean? and where is size of camera or background taken?

I’ve never had a need to change the sizing mode. The docs are a little vague, but the default is relative to screen size, meaning (1, 1) is 100% of screen size.

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@Nikita_Bukoros Looks like cranking up the render pass size does the trick.

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