I’m looking into a way of blurring the particles that are far away from the camera.
I tried using a shader to do it, mixed with model view and local position but can’t get it to work.
Would love some help here
I’m looking into a way of blurring the particles that are far away from the camera.
I tried using a shader to do it, mixed with model view and local position but can’t get it to work.
Would love some help here
It might be a little expensive with actual blur on textures, but it’s worth a shot. I think you should be able to follow this tutorial and get it working by connecting to the strength / steps slot on a blur patch. The blur kit would work well for this