Blur Far Away Particles

I’m looking into a way of blurring the particles that are far away from the camera.

I tried using a shader to do it, mixed with model view and local position but can’t get it to work.

Would love some help here

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It might be a little expensive with actual blur on textures, but it’s worth a shot. I think you should be able to follow this tutorial and get it working by connecting to the strength / steps slot on a blur patch. The blur kit would work well for this :wink:

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Kinda works, just needs to be perfected.

Thank you @josh_beckwith !