Camera Texture fit problem

Hi, I wanna make my filter like the screenshot.
That four frames of camera texture freeze by each second.
But I can’t figure out how to fit my cam texture to this size…

If I use Fit2Rect patches,
I can’t use cam texture to shader render pass.

Help me!

Fit2Rect does what you need here. I’m confused about why you can’t use shader render pass with it. Can you show where you are getting stuck?

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I’m new to this so it’s so difficult to connect with each other.

If I connect that one to texture, I can’t connect with render pass.

And also, I don’t know why fit2rect shows me a quarter of the screen frame…

Maybe try connecting between the render pass and the Cam2 texture