I’m trying to render a sprite sheet of various 3D particles to use in VFX, but I’m having trouble defining the size of the render target. After I change the size, it squashes the rendered image. I’m guessing I have to change the aspect ratio of the view frustum to match the render target, but is that even possible?
not sure I get what result do you need exactly
I just wanted to render 3D elements into a square texture. I got it to work in the end, but it’s a little annoying to rescale all of the 3D elements to fit the aspect ratio.