Difficulty activating tween animation off of behavior script

I’m trying to get a tween to activate based off of a behavior script of “Kiss started”. I can’t seem to figure out how to connect the two together! The animation works great as a tween transform, but will only activate off of the tween options, not take the input from the behavior script. Any help would be greatly appreciated!

You can make a behavior script with the face event “kiss started,” and have it run a tween. The target object should be the object with the tween script attached, which is the sphere in this case. I named this tween “scale_tween,” which is set on both the behavior script and the tween script.

snap-kiss-tween.zip (4.8 MB)

1 Like

Thank you so much! Huge help. It came down to having a common name in both the behavior and tween name. You have saved me so much time! Been trying unsuccessfully for days to get those two to interact nicely.