Dripping drops

Hello everyone, I’m in the final stages of a project and I needed to create a fluid running down the screen, something similar to drops. Could someone give me a tip? Just the basics same as the rest I manage. I tried using texture transform and 2 textures but I couldn’t get where I want.


How’s the file weight looking for the project? If you have a bit of space you could consider using an animation sequence for it, possibly a 3D render of liquid simulation so it doesn’t appear too flat.
You could also try to hack it in via blendshapes on a 3D model, chaining several of them to get the desired look.

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This one is super well done.

And it’s open source!

You could apply the same techniques described in the article about it. They don’t do a full tutorial, but it will give you a rough idea.

I tried to get a shader and make changes, but at the moment I have an old cell phone and it didn’t work on it, it’s just the white color. I don’t know if it’s because it’s old or because of the shader
drops.arexport (24.1 KB)

Cool, that’s what I need. Thanks !

I got it working on my phone, but there are these weird stopping points (highlighted in red). I changed float precision to highp, but it didn’t make a difference.

drops.zip (13.9 KB)

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