Hello everyone, I’m in the final stages of a project and I needed to create a fluid running down the screen, something similar to drops. Could someone give me a tip? Just the basics same as the rest I manage. I tried using texture transform and 2 textures but I couldn’t get where I want.
How’s the file weight looking for the project? If you have a bit of space you could consider using an animation sequence for it, possibly a 3D render of liquid simulation so it doesn’t appear too flat.
You could also try to hack it in via blendshapes on a 3D model, chaining several of them to get the desired look.
This one is super well done.
And it’s open source!
You could apply the same techniques described in the article about it. They don’t do a full tutorial, but it will give you a rough idea.
I tried to get a shader and make changes, but at the moment I have an old cell phone and it didn’t work on it, it’s just the white color. I don’t know if it’s because it’s old or because of the shader
drops.arexport (24.1 KB)
Cool, that’s what I need. Thanks !
I got it working on my phone, but there are these weird stopping points (highlighted in red). I changed float precision to highp, but it didn’t make a difference.
drops.zip (13.9 KB)