Extracting Target Tracking Texture

Hi everyone, I am trying to extract what the camera sees when there is a target tracker and extract it to a plane. Have anybody ever done this before? I was thinking if it is possible to make the target tracker the alpha of the camera texture. But I can’t seem to get anywhere with it. If you have can you shed some light into how would you go about doing it?


I’m not totally clear on what you are trying to do with it, but you can use scene render pass to get the alpha of the tracked image.

If you need the tracked image texture (as seen by the camera) to fit onto a plane texture, you could do some 3D matrix transformations based on the inverse of the model-view-projection vertex transform. I’m sort of guessing at that part, but hopefully it will point you in the right direction