Face deformation with color lut

Can anyone help me with how to add a face deformation with a color lut I’ve tried not to mess up with the face shape at all still I de having error applying face deformation with color lut when I test out the filter it seems like a double exposure kinda thing with the original face shape and the face deformation I have unchecked all of the advance render options still it happens someone please reply…

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It’s would be helpful if you proved some videos or screenshots for your issue.

Do you watch some tutorials on YouTube?

LUTs are generally applied in post-processing. You should use the custom render pipeline and apply the LUT at the end, right before device output. The main difference is that you’ll need to use a face extraction render pass to get the face texture.

Maybe either of those tutorials can help you!

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