Can anyone help me with how to add a face deformation with a color lut I’ve tried not to mess up with the face shape at all still I de having error applying face deformation with color lut when I test out the filter it seems like a double exposure kinda thing with the original face shape and the face deformation I have unchecked all of the advance render options still it happens someone please reply…
It’s would be helpful if you proved some videos or screenshots for your issue.
Do you watch some tutorials on YouTube?
LUTs are generally applied in post-processing. You should use the custom render pipeline and apply the LUT at the end, right before device output. The main difference is that you’ll need to use a face extraction render pass to get the face texture.