Face Mesh Alpha Problems [solved]


First time I have this issue shown in the image. I am using the Face Extraction Render Pass for texture. Neither of these methods work:

  • Material/Alpha Slot
  • Texture/Mix Patch

Any ideas?

mmmh, I unfortunately never used the Face Extraction render pass version, only the basic one. Do you have an alpha for the edges of that facemesh? Could be due to how spark understands alphas sometimes

I found the solution! Render Pass Default Color needs to be white even when Alpha is set to 0!


oh wow, good job figuring that one out lol
No way I would’ve come up with this by logic and reasoning x)

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Thanks! The problem is that there is absolutely no visual sign when the color is not white! It always remains grey when alpha is set to 0.