How are you guys handling fading out particles before death in the latest Spark version?
There’s this patch [here] (https://www.facebook.com/groups/SparkARcommunity/permalink/936278956784147/) but it doesn’t seem to do anything besides attributing a lower opacity to all the particles. I know there was also a script for this (made by you, Josh?), but is there an updated v93+ version of it?