my purpose is ,change the animation duration to one object when mouth open
idontknow how to do it
so far i did this
but there is still a problem
whene fast duration doesnot completeed yet , then object back to slow … when mouth closed
if I’ve understood correctly, this should be in line with what you’re asking :
Ah damn… I dont know why I don’t use that duration before, damn…
i have another trouble , please see screen record video here https://youtu.be/56vArUpSgcA
when i go to the right , then go back to the left , the animation start from the very right , instead of from current position , maybe i should not use animation for this game mechanic but what shold i use ? i dont know yet
mmmh, checking the video I’m afraid I don’t understand what you’re trying to achieve… What is it you want the truck to do?
I see the issue is when the truck goes backwards, where it teleports back to it’s initial position, but what is it supposed to do?
i want to do reverse animation but continueing previouse movements
looking back at it, it doesn’t actually seem like you need to use animation players for this. If I’ve understood from another post, your project is a game where the user moves the truck to collect trash items falling from above right?
You could basically tie the user’s facetracker x position to your truck (unpack the facetracker position and pack it back into a vector 3, but only connect the x, leave the others to the default values). This way the truck will follow the user’s head more accurately. If you want the tires to rotate, make them separate from the truck and tie the user’s x position to their rotation using math.
What my purpose is to add speed control… Sort but i’ve done about left and right control with slow movements… But when I add speed up control when mouth open then. That glitch happened…