Hi, so I want to learn how to create a procedural line where i can type the vec2 coordinate of point A (start) and the vec2 coordinate of point B (target) for the line (not endless line like in SDF Line patch), and put some thickness value in it.
I tried to follow this method: Shader - Shadertoy BETA
it works for the endless line. even without that, i know multiple ways to create an endless line. What i want to achieve is the segment line. the line from point A to B.
I know i’m so close to figure it out and probably only missing some simple things. please help.