How to make a 3d model with a skeleton swing smoothly when the user shakes his head?

How to make a 3d model with a skeleton swing smoothly when the user shakes his head? For example, a pigtail or an earring, or a ribbon. Effect House demonstrates many such examples in demo videos, there is even an example with eyelashes that move smoothly when a person blinks. But I haven’t seen any tutorial or documentation about it.

Check out this antennae tutorial. It’s for Spark, but the concept is the same. The idea is to delay the rotation on each subsequent bone so it will bend when the base bone is moved.

Thank you, I work with it in Spark, but how to implement a “delay frame” in Effect House?

It’s sort of there by default. The graph in effect house isn’t reactive, so you can read values and output them to the same value they came from without using something like “delay value”. You just need to get the value (same as the receiver in spark), modify it, then set the value.

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