Hi, can someone teach me or show me how to mirror-tiling camera texture using UV in patch editor?
I know how to tile it using modulo, but I’m confused on how to make both U and V mirrored. I tried using mirror shader from the spark ar library but it only mirrors the U, and when i tried to mirror shader it again, it shows an error saying something about limit or something (I forgot the exact sentence).
For image texture i know we can just choose it from the properties panel Tiling Mode, but since camera texture doesn’t have that, I feel like there’s gotta be a way to replicate that behaviour using UV in patch editor. Can someone help me?
I also tried this method, but it doesn’t look right in spark: