Importing a 3D Model from Blender into Reality Composer

How to get your 3D Model from Blender (Windows) to Reality Composer on the iPad (including textures) to create a HD Face Anchor AR experience.

Reality Composer can also be used on the iPhone!

Author : Sarah Mayer

 

Part I : Pre-requisites

 

  • Reality Composer

    Download the app following this link : https://apps.apple.com/us/app/reality-composer/id1462358802

     

  • A LiDAR capable Apple device

    iPhone 11 and newer models or the iPad Pro

    A note on LiDAR : LiDAR or True Depth Camera/Depth Sensing cameras are in general not needed if you want to make a Face Anchor AR experience!

    'Fun' Fact : Even though a Face Anchor AR experience created in Reality Composer requires a device with LiDAR to activate on your face, by default the experience will automatically switch to your front camera which does NOT have the LiDAR ability.. ;) It's just Marketing.

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    Part II : The Objective

     

    We want to get a model we've created in Blender (shown below) into Reality Composer, keeping as much quality as possible.

    Most materials on this model are basic metallic materials created in Blender. The flame shaped object also has a texture material.

     

    Part III : Step by Step

     

    Step 1) Blender Export

    We'll start by exporting our 3D model from Blender as a .glb file.

    IMPORTANT: To be able to export as .glb, make sure all your files and textures are in the same folder. It won't work otherwise.

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    Step 2) Convert to .USDZ

    Reality Composer only accepts .usdz files, so any 3D model will have to be converted to that format. There are several ways to do this, including the Reality Converter (https://developer.apple.com/news/?id=01132020a).

    For this example I used spase.io. In order to convert your file, drag and drop the .glb version of your model here : https://space.io/playground

    This will generate a preview of your model.

    Click on 'Make usdz' then 'Download .usdz'

    NB: I'm working on a windows machine so I downloaded the .usdz file and sent it to my iPad on which Reality Composer is installed.

     

    Step 3) Transfer to your iPad

    Download the .usdz file on your iPad or iPhone.

    NB: before opening your file in Reality Composer, you can already preview your model by just clicking on the download file and clicking 'View File'. This will automatically open your camera with a little 'AR' button in the top, at the center of the screen.

    AR Preview straight from the .usdz file

     

    Step 4) Onto Reality Composer!

    Open Reality Composer on your device of choice and click on the '+ Create Document' icon

    Next select 'Face'

    This screen allows you to select a type of Anchor for your AR experience.

    You'll be presented with a blank scene as shown just below. Delete anything unnecessary from here by clicking on it and choosing 'Delete'.

    Now click on the '+' button on the top right, next to the play button.

    Click on the '+' button in this new pop up to import your own custom 3D model (items already imported are also shown here). Find the file on your device and confirm the import.

    After the import is done, click on your model to make it show in your scene.

    Often the model will be at the wrong scale and/or rotation when imported initially. The positioning, scaling and rotating of the object all work very similarly to other 3D programs.

    NB: In case you need help with the scaling, rotating and positioning of your own model, I recommend this tutorial : https://www.youtube.com/watch?v=4A2GlmNNkvs

     

    Step 5) Exporting and trying out your AR experience

    Position your Object on the face (or surface) as you like and export it.

    To export your project and share it with your friends, click on the three dots in the right corner.

    Then click on 'Export'

    A new window will open.

    Click on 'Export' again and you will get the option to send it to various other apps such as Messenger.

    Important note : We started this project in Reality Composer by selecting the 'Face' option. The other anchor options are 'Vertical', 'Image' and 'Object'. Since we had chosen 'Face', the 'Face' anchor is selected. You won't be able to project the mask on your face to test it before exporting it if your device does not have LiDAR. You also won't see the AR preview button on the top of the screen if your device doesn't feature LiDAR technology.

    If the person receiving the project has a phone with LiDAR, they will be able to try it on their face directly by clicking on the 'AR' button. The camera will automatically switch to the Front Camera and place the effect on the user's face.

    NB: When exporting the project and sending it to yourself or a friend (the file extension is .reality), it will download it like any other file and save it in the downloads folder.

    NB2: If the phone does not have enough true depth, the effect will still be displayed on a surface the device picks up, such as a table or the floor.


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