I’m trying to explore person segmentation further and was wondering if I can keep applying segmentation textures inside of the main person segmentation mask? How do i go about creating a segmentation within the segmentation within the segmentation etc. so instead of the person being shown its a continuous feed of the screen as the segmented texture…
tried messing around with the blend patch and scene render passes+delay frames with no luck
[see attached image] tl;dr i’d like to keep applying a continuous person segmentation mask inside dolapo’s segmented texture to create an infinite segmentation texture