Is possible to use render pass as an anti-aliasing filter?

3d models always have some artificial edges on filters. I wonder if is possible to soft the edges like an anti-Aliasing filter in games.

You can increase the size of the Scene Render Pass to more than 1 for the 3d model to achieve an anti-aliasing effect. But you do have to check the performance on the phone after doing so to see if it is worth it.

4 Likes

huh, didn’t know this, will promptly implement this wherever I can ^^

So this is somewhat a Super Sampling? Interesting. Gonna implement in most effects.

I will try it. But considereing it reduce performance it may not be a good idea.

I used it in one of my client’s effect and it doesn’t seem to affect the performance, probably because the 3D model is simple. You can try it: https://bit.ly/heyteasgig

3 Likes

FWIW In my slit-scan effect, I use a render pass + delay frame that is 64x larger than the camera resolution and it’s not too bad. Doing 2x won’t hurt anything

1 Like