Let me know if someone can help ty
you mean like this?
You can use the “selected index” from the UI picker to change the option on an option picker. The options in the option picker would be the normal texture, blurred texture, sharp texture
I tried doing this, and unfortunately that blur-patch seems to drive performance into the ground for me… With or without picker UI. Did I misconfigure it or is that a thing?
Blur is super heavy, but you can use render pass to decrease texture size, then use two directional blurs in a chain (e.g. horizontal, then vertical)
Cheers, I’ll try that.