I want to randomize the position of an object following the logic below.
In the scenario A the results can be A1, A2 or A3 in the scenario B the results can be B1, B2 or B3. How I can conect two option pickers to give just one result ?
I want to randomize the position of an object following the logic below.
In the scenario A the results can be A1, A2 or A3 in the scenario B the results can be B1, B2 or B3. How I can conect two option pickers to give just one result ?
Hey, how about using a third option picker that takes both previous picker’s output as inputs, and using the initial random to determine which one is being applied?
Like so :
EDIT: I forgot the “floor” patches between the second round of randoms and option pickers
Thats exctly what I did after some trials and errors .
How about this other problem. I want that if I click in any of these 3 of the objects I want to trigger the same animation and sound. How can I combine without have to repeat the patches ?
There’s a patch in the library called “Pulse Multiplexer
” that will let you merge multiple pulses.
Thank you very much. That was exactly what I needed now my patches look a lot more clean
I’m kind of surprised that it’s not built into the core patches because I use it so often