Logic for random game

I want to randomize the position of an object following the logic below.

In the scenario A the results can be A1, A2 or A3 in the scenario B the results can be B1, B2 or B3. How I can conect two option pickers to give just one result ?

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Hey, how about using a third option picker that takes both previous picker’s output as inputs, and using the initial random to determine which one is being applied?
Like so :

EDIT: I forgot the “floor” patches between the second round of randoms and option pickers


Thats exctly what I did after some trials and errors :laughing:.

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How about this other problem. I want that if I click in any of these 3 of the objects I want to trigger the same animation and sound. How can I combine without have to repeat the patches ?

There’s a patch in the library called “Pulse Multiplexer” that will let you merge multiple pulses.

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Thank you very much. That was exactly what I needed now my patches look a lot more clean

I’m kind of surprised that it’s not built into the core patches because I use it so often