I’m new over here, I’m really enjoying this forum! Thanks to all of you that contribute and help us noobs.
I have a somewhat embarassing question - that has been asked many times. But I still can’t seem to wrap my head around how to get an animation to loop with a delay.
I basically have a couple of 3D object with animation tracks (all the same duration) that I control with a single animation player. The animation start is triggered with a delay if the Target tracker is visible.
I would like to add a 2 second delay before it loops again.
I found this thread :
Here’s my patch :
And it kind of works, except that the animation isn’t visible for the first 10 seconds (something with the loop animation time)
Can anyone point me in the right direction? Thank you very much!