Making 3d Model more realistic

Hey guys, Hope u all doin great.
I’m trying to create a target based effect that appears a car on top of the target.
I want to make the car as much a possible realistic.
Any tips to do that? :heart:

Spark is a little limited in terms of realistic rendering, but we do have PBR materials. I think the first step would be to use an ORM texture with an environment map, if you aren’t already doing that.

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I used it and now the result is really more beautiful!
But i need your help with another problem man, please.

I’m gonna make a topic about it.