Hi, i’m trying to learn procedural shaders in spark from this video:
at 4:04 we can see that there is a node for object texture coordinate. I can only see diagonal RG default UV texture if I connect the texture coordinate to pack vector 3 with second slot set to 0, and third slot to 1 for the alpha. also the coordinate is start from top left following the spark coordinate system.
how to set the uv so it looks like in 4:04? so the 0 is in the middle and divide to 4 squares like that?
To set fract, I use modulo. is that correct?
also what patch to use to replicate the “compare” patch in the video at 5:57?
I’m interested to play around with UV and vertex stuffs. can someone help me to accomplish that in spark?
*also i figured that we can do this using SDF, but since i’m interested in using UV, i wonder if this is possible in spark using UV.