Overlay texture Very bright in Iphone Device

Hello everyone
Did you know Why when i create sprite sheet for overlay in rectangle become too bright in iphone camera? Is there any solution?
but my filter working fine in android device
This my filter when i open in iphone device


Thank you much for reply :slight_smile:

That’s really strange! I’m not sure what the issue is but maybe we can figure it out. Can you share more of your project setup? How are you showing this overlay in the scene?

heres my overlay material

What about the texture sequence? What does that look like?

You could try changing the blend mode to see if that helps.

Is there anything changed in the advance render options?

Colorspace issue? (RGB vs Linear)

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thank you very much for reply the problem is in sprite sheet texture