Plane Tracker Problem

Hello to all
I put a null object in the plane tracker that contains a particle system, the problem is that when the effect is executed and I activate the Back camera, with the screen tap anywhere, the particle system is exactly in its place but for example when I turn the phone 180 degrees and click again, the particle system is not visible. Of course, in the patch editor, I have designed plane tracker to restart with screen tap and find a new plane, but this does not happen after the phone is rotated.


And I disabled auto start in plane tracker

Particle systems do weird things when they are nested in the plane tracker. I suggest using the global transform from a null inside the plane tracker, and use that to set the position of your particle system.