Problem in using interactive patches for transforming 3D objects

Hey guys, hope y’all doing good…been a long since i touched SparkAR, so i planned to make a filter…it’s kind of a mask, when the user raises the eyebrows the mask rotates and falls down from the top of the user’s head and when again the eyebrows are raised the mask will go to the starting position, but i really couldn’t achieve it. I’m having some trouble in making it go back to the original position when the eyebrows are raised. Kindly help me if u know anything about this…Peace :peace_symbol: :v:

In this case, you need a counter.

Something like this

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Thank you so much mate! That worked perfectly :pray: :pray: