I started with a model from sketchup than imported in to blender to baked the texture and created a new uv map. The problem is that when I import to spark the uv doesnt look right.
This isn’t my area of expertise, but I’m curious - what does the UV map look like?
Check that you only have one UV map in Blender. Spark will not support multiple UV maps. If you’ve baked to one texture you should be able to use that as an emissive map.