What is this new “Data Type”?
What is “Unsigned Byte” Data Type? When should I use this?
What is “Half Float” Data Type? WHen should I use this?
How to close the shader preview? There used to be a button in the top right corner above the preview box. but now it’s gone.
- What is this Shader Derivative patch for?
- What should we connect to the input? a texture? uv?
- What is the output of this patch? vec2? texture?
- When / what scenario when we might want to use dFdx or dFdy or fwidth?
- What is the most common application for this patch? any example?