Thank you for the feedback!
This is mostly experimental and I’m aware many phones can’t handle ray marching, but I hope that by pushing the quality in the ray marching front, I’ll be able to translate things to regular 3D objects and patches (or simple shader assets).
I had the personal goal of making the effect as light as possible, ended up being ~60kb; so I wasn’t too keen on adding external 3D models, but I’ll consider it for future effects, since I’m making some Space related ones lately . (What time is it?)
I had considered an atmosphere but then most devices GPUs would cry, but it’s one of those things I can do with regular 3D models (much cheaper computationally) and I’ll sure add one if I make another planet