Hi, I’m trying to to combine sobel with flowmap or scroling texture, but somehow it just doesn’t work. It’s been almost a week trying out some combination, start from displacing the alpha, using distortion patch, sobel to flowmap, flowmap to sobel, add, multiply, divide, subtract,the rgb, the alpha only, omg. it’s kinda frustrating. I knew i must be missing a step or two that must be so obvious and can be guessed instantly by more experienced creator. can someone show me how to do it?
what i want to achieve is that there is a flowing particle or shapes from the edges. and the visible part is only the edges and the particles/shapes that comes out from the edges, other than that should be transparent. and i want to achieve that without using multiple materials. Please help…