Hi, my name is Mattia, from Italy and I’m trying to do a falling object filter.
With the Transit by timer and Lerp function the object fall from the top to the bottom. Now, I want it spawn random in X position when the Transit by timer is completed.
I have try with End execution but i don’t found a connection between Logic and Control to do this when this happened. So I used Greater or Equal to take a Random Number when the value of Transit is finished, but there is only Logic Select node to choose between two condition, so, The X value change only once or continuously.
In few words I want when the loop is finished tho take a Random number one time and put it in the Vec2 until the next loop is finished.
thanks in advance for your reply