Texture Clipping

Hi guys!
I am bake fbx with scale and joints animations.

After that in Spark I create a flat material with my textures
Add duplicate with physic material in add or screen mode.
and add point light
Using Roman technique Realistic Shader Creation - Spark AR + Cinema4D Tutorial - YouTube

Main things is that this fixed with glt format, but, when I export glt it crashed spark somehow.
maybe someone have solution?

You could try exporting glb since spark will convert any format to glb in the end.

If that doesn’t work, I suggest reporting the issue. It seems like it maybe an edge case, so the spark team might not be aware of it

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