Texture projection, Texture distortion and plane tracker

Hi creators !

I’m wondering how I can apply texture distortion shader from library with texture UV projection. So that it could be track on a plane tracker and interact with camera texture.



I’m trying a little bit but nothing show up when I link them together !

Any idea ?

Thanks !

Solved ! Thanks to Aw Boon Jun in Spark AR Community group.

Thank you again !
All the best !

Awesome! I was kind of looking forward to digging into this one, but that’s the approach I would have suggested. Glad you got it sorted!

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Thanks a lot Josh :sunglasses:

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