Thank you, forum!

I just wanted to say a big “Thank you!” to all of you who took their time to answer my (many) questions about Spark AR. Thanks to your support I was able to publish my first filter, a mini game using cannon-es for physics simulation :slight_smile:

If any of you have questions about how to implement physics in Spark AR, feel free to ask. I’ll be happy to help.

Cheers,
Andy

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Nice work! Physics in spark is a real pain, so congrats on using it in your first effect!

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damn, ambitious! great job :smiley:

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Those are the kind of messages that make my day. It’s our pleasure @andypotato!
On top of that the game is sick, well done!!

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