Using 3d models with LUT

I’m trying to add a blur on top of my scene which contains 3D objects and face deformation.
Using a canvas with LUT layer. is there a way to make it work without render passes?

to make any post process to 3d objects, render pass be needed.


If you want the blur applied in the same way to every element in your scene, as it is, you sadly can’t go without render passes. As Keeator mentioned, it’s the only way to have post-processing on 3d objects (you can fake blurs with planes and such but to get the real deal you don’t really have a choice :x )