Help! Using a render pass to blur some text in a world effect - how can I do this whilst still showing the rest of the world effect? Using camera texture doesn’t work!
The screen output node will be what you see on the screen. I’m not sure what the null object it, but if you just want to isolate your text, then you should pass the text object into the scene render pass, then blur it. This will give you your blurred text, which you will then layer into the rest of the scene, using another scene render pass on the other objects, then blending them together.
You need to use another scene render pass and conect the sphere you are using as background then use blend patch to conect everything.