New here, and came after seeing a youtube video by Josh, of using a perlin noise texture to displace a texture.
I’m not coding savvy, and would like to ask for help in the doing this, if it’s possible
- Creating a Spark AR shader and effect that uses the bottom half of a grayscale depth image to displace the vertexes of a plane mesh which would be textured by the half of the image.
The idea would be to create a 3Dish mesh/model using a “depth map” - sort of how Facebook does their 3d images, but this would be like a 3D model when viewed in Spark AR and placed on a detected plane.
Hoping it could be done,
I’m 1 day into SparkAR so lots to learn.