I am really excited, I had wanted to post my work here since I saw this was going to be a thing, and I just finished my current project.
The idea for this came after a long time of thinking about a space/solar system based effect.
My effect is called “What Time Is It?” because it’s basically a really fancy clock - which ironically doesn’t display the current time.
What it does: It shows what earth looks like from above at any given moment of the day; the three main parts to achieve this are:
- Surface, this is just the colour texture that shows the land masses and oceans, it’s affected by a sun (directional light) and the shadow the sphere cast’s on itself.
- Clouds, these add a little more realism; they are affected by the shadow but don’t go completely dark
- Human Light Sources: This is basically all the light emission from earth one would see from above due to big cities with lots of people packed in a tiny area, the lights are only visible at night - relative to the lights themselves not the day/night of where the user is.
What in my opinion is the most exciting part of the filter is the slider, it allows a user to change the time of day by +/- 12 hours relative to the local time of where the user is. The filter does update in real time, but as you can image sitting for hours watching the effect would quickly turn really boring, thus I gave users the ability to play with the time. I love the way all the parts of the effect update as you move the slider and see time passing.
In my opinion the best way to make sense of what I just described is trying the effect, I find it truly mesmerising.
Please feel free to critique anything and everything, from the textures to the logo, I want to hear your comments and opinions on the project.
I am happy to talk about the technical side of things and how this works in the inside, spoiler alert: lots of date parsing.
+1 for whoever notices the hidden feature on the timestamp. Answer: it changes between black and white depending on whether the frame is too bright or dark