Whay shader is inverted?

I’m trying to convert simple shader from shadertoy to spark SL
after conversion it work inverted not as the origional one

Shader toy uses different coordinates, but the fix is easy enough. To invert the UVs, you can do something like uv.y = 1.0 - uv.y;

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thank you so much :heart_eyes:
I feel that it is a very small For saying thanks for your efforts that you are giving to young and inexperienced designers like me

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