I have a default simple face-retouching pipeline. I want to put another face mesh with a texture on top of it. I can see the texture on the face mesh, but in the device output, it’s completely black. Why is it happening and how can I fix it? I would be grateful for help.
Screenshot of the SparkAR view: Screenshot-2023-02-03-at-23-58-54 hosted at ImgBB — ImgBB
Screenshot of the patch editor: Screenshot-2023-02-03-at-23-58-29 hosted at ImgBB — ImgBB
I need to use render passes because I want to apply some color correction and also later I’m going to create a plane with hair texture extracted, and put it on top of everything (so that hair could cover the face mesh).