When I overlay any scene object on top of Face Retouching pipeline, it's completely black

I have a default simple face-retouching pipeline. I want to put another face mesh with a texture on top of it. I can see the texture on the face mesh, but in the device output, it’s completely black. Why is it happening and how can I fix it? I would be grateful for help.

Screenshot of the SparkAR view: Screenshot-2023-02-03-at-23-58-54 hosted at ImgBB — ImgBB
Screenshot of the patch editor: Screenshot-2023-02-03-at-23-58-29 hosted at ImgBB — ImgBB

I need to use render passes because I want to apply some color correction and also later I’m going to create a plane with hair texture extracted, and put it on top of everything (so that hair could cover the face mesh).

You are probably missing the lights in the scene render pass. You can use tags to include them, or if your setup is simple enough, you can include the lights in the object hierarchy that is being rendered.

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Thank you so much! I realized it yesterday after a lot of experimentation lol. I used Device as a scene object and Tags to include only what I need, thank you again!

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