I’m usign the lock constraint to make a kind of “chain” of objects (similar to the dynamic chain on effect house) and it worked pretty well with a bunch of default cubes, but I would like to apply this on a chain of bones but isn’t working properly. I tried a lot of techniques, but when I apply the position of chain colliders to the bones ever get messed up.
The way I found to avoid this “glitch(?)” was getting the worldPos of cubes, because everytime I tried to set the worldPos of bones based on colliders position I got an error message saying that “is only a getter not a setter”
Appreciate your help, thanks!
script cannon js spring.zip (1.6 KB)