Hey, I’ve done very little work with Effect House (only minor poking around) in the past but I just downloaded the current Effect House version after getting a promotional email from them pointing out new features in version 2.5. Having a node based Materials Editor is the kind of thing I’ve been waiting for because that’s something I like to do a lot of. I’m going to spend some time with it now. Has anyone here worked much with it yet ? I’m wondering how does it compare to doing node based shader work in Spark AR (which I have already done a lot of) ? I’ll reply to this post with anything useful or interesting I find (and maybe some actual questions too : )