filter flattened to glass?

Hi! maybe someone can tell me how to achieve that effect in the filter? is it possible to do it at all? would be glad to have your help :pray:t2:

I would try to make a physic sim of standard face mesh (maybe try to increase polygons to make it more smooth) in blender or other 3d package, drop the face mesh into the surface and hold the needed frame, then export it into AR studio and project the face. But, not sure about quality.

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